In the face of all the concerned shitizens who insist they know everything about video game development and you don't, and who are sure the ground-breaking
Star Citizen will run great but requires cutting-edge top-of-the-line 2025 technology, here's a fascinating paper for those programmers who are interested in knowing how video games were written in an era where your console was an 8-bit-wide microprocessor that had only
8Kbytes of addressable memory (you read that right: not 8Gb, or even 8Mb, but only 8192 distinct bytes) of which only 128 bytes were writable RAM (!!!!), that 128 bytes meant that there was
no frame buffer so the program had to render each frame line-by-line in real-time (!!!!), and game cartridges had only 4096 bytes of ROM for the program - which had to include
absolutely everything since there was no BIOS (don't even speak of an OS, that's a ridiculous idea).
Check it out:
https://arxiv.org/abs/1811.02035