Oh all the money went towards game development, see we are 'not for profit'. you only make a profit when your revenue exceeds your costs.
Now you might be critical of our BDSE ever, but I think you will struggle to fault our best dam cost accounting ever, whenever there is a risk of profit somehow we always manage to find a bit more cost.
Any money we raised over 30 million per year we had to pay the chairman as a bonus for raising 30 million, I mean if we did not reward him well we would not have brought in 30 million a year for 'us' in the first place. we need this kind of bonus structure in place as it encourages performance, the bonus is just another part of "fair" wages.
Then we had to get the chairman to negotiate with himself to buy his own IP, obviously another very real cost. and let me tell you "Brilliant" IP does not come cheap.
Then there is the high flying executive team, chairman's wife, brother, and lifelong partner in crime lawyer. Don't worry the chairman was well practised in hard-line negotiations after negotiating with himself in buying IP, definitely getting a deal there. I think he managed to even keep executive salaries under half a million pounds each with only 8 week holidays a year, and expenses.
The chairman also managed to "fast track" development by buying an existing studio his brother had for a meagre sum of half a million pounds, another very real cost. No that is not suspicious at all, his brother really did just quit his job, built the studio with his own money and hoped chairman might come to him for help with this ambitious project.
We also cannot forget Mocap Studio we just had to build "for the game" but don't worry the chairman had one of his other shell companies buy it afterwards for a very reasonable price. The chairman also said he would give us mates rates if we need more mocap in the future, what generous man. He defiantly won't be using that to try sneak back into Hollywood given how successful this project will be.
With all these legitimate costs its miracle we have enough money left over to even pay for developers to even come up with a tech demo more than 8-bit graphics, let alone make a profit.
Edits: to my terrible English