Yeah, I've been following that one. The space combat genre is a tough nut to crack. And when you go add RPG elements to it, you end up with a completely different kind of game. That's why Mass Effect Andromeda and even COD:IW came and faded quickly. Even when you look at the financials for ED, it's clear to see that the genre is still very much a niche. Look at NMS or FTL; those are genre games with different features, while still being called space combat games.
Star Citizen would never - ever - have made $190M if it was completed and launched in 2014-2015 as per it's original scope. That's why they kept raising money on promises. They basically front-loaded the income, and now they're in technical debt.
Starfield isn't a space combat game in the sense of what we have come to expect from that genre; so we just have to wait and see what exactly it is they come up with.