CR apparently (the jury is out on whether it's him or not) showed up to prove he's not MIA by posting about a system that's not even working : rooms
And hilarity ensues.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3366236
His second post is really hilarious:
"My biggest disappointment with modern internet discourse is that there's a significant amount of cynicism, especially in forum or reddit debates, and a portion of people assume the worst. If a feature is missing, late or buggy it's because the company or the developer lied and or / is incompetent as opposed to the fact that it just took longer and had more problems than the team thought it would when they originally set out to build it. [...]"
Yeah... that cynicism might not have anything to do with some developers lying repeatedly about release dates or the status of some projects or anything... nah...
"Star Citizen already has the main gameloops of a space sim; cargo hauling, commodity trading, mercenary, pirate, bounty hunting and mining. Just spending time refining and finishing out these would make Star Citizen with all it's detail and fidelity more engrossing than any "finished" space sim you can play today."
And so it begins... the ol' "We could publish it now and call it finished as it is already full game!"-dance.
"Switching the roadmap format was something that I made a priority for us at the start of the year when it was clear that the current roadmap format wasn't helping, especially as the teams really didn't want to commit until absolutely definitely their feature would make it, which you'll normally only know about six weeks before release, due to the vitriol they would see when a task was pushed back, despite our best efforts to get everyone that looks at the current Road Map to read and acknowledge the caveats ( https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen/info ) which explicitly say some of the tasks are likely to slip[...]"
So 8+ months to implement a new visualization of something you should internally already have. Not to mention whining about people getting iritated by them not delivering what they promised.
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But hey, having seen a more complex atmosphere simulation than describes in at least 3 games already (SpaceStation13, SpaceEngineers, Stationeers) and how that seems to need quite a bit of computing, i can't wait to see how his server frames die if he'd actually set this "paused" system into motion... Well or how much of a shitshow bad simulation it would be to spare CPU cycles...