Good memory, I really like them or at least to me they were much more sincere with the belief they were going to deliver a game.
Found this when doing some research into these two
https://relay.sc/article/cig-illfonic-innterview"CCT: So how much input has Chris Roberts put into the FPS side of gameplay?
KG: Since the very beginning, Chris has worked with me a lot on making sure all the stuff from the design stage to the actual implementation has been on point with what he sees is gonna be the thing he wants for the full vision. He’s definitely been more involved, especially from the beginning he told me, “hey, this is kind of how i want things to be.” And then I went up, we kinda just designed the high level features and concepts and bounced them back, and we’ve just been bouncing back ideas until everything has been put into production, so he’s been very involved"
and we all know what happened
http://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-moduleLaughable CRoberts screw up that showed he couldn't even manage an FPS module.