Yeah, OCS + NBC working as expected
No, it's not just us.
$200M
7 years
5 funded studios around the world
500 (currently 450) at one point in dev
No end in sight
After action reportPre-game: While another trio of people were in various stages of downloading or crashing the game, Party Member 1 and I managed to get on each other's contact lists and loaded into the same server. In most games this would be trivial, in Star Citizen this is a gigantic hurdle. We tooted around in our pathetic prole chariots for a while, flying to Kareah and mutually exploding against the hull of the station, before we respawned and noticed a Hammerhead just kind of gently cruising around Port Olisar. After several minutes of flying around and harassing the pilot, he let us board. Or maybe he just forgot that he left the front airlock open- it's hard to tell in Star Citizen with no real communication. We joined several other commandos in kind of aimlessly running around the halls- our intention was to shoot them all and take the ship if he ever flew outside the no-fire zone. Eventually I fell through a gap in a door and got stuck. Naturally, the pilot picked that moment to start flying away from the station. I crouch jumped back to stability, and the two of us engaged in about 10 glorious seconds of gunfire, killing three or so commandos before being cut down.
Our other three other compatriots managed to load in to a separate server, so PM1 and I had to quit out and attempt to join. This was the usual 10 to 15 minute ordeal of infinite loading screens, crashes, and reloads but we did eventually all manage to wake up in adjacent wank pods. PM's 2 and 3 were already trying to board a Reclaimer out on the landing pads but couldn't figure out how to get in- another win for Star Citizen's utterly fucked boarding systems. I spawned a Constellation from my PTU menu and went to pick them up. Astonishingly, this actually worked- we got 2, 3, and eventually 4 all loaded up in the ship after several more minutes of noodling around. Then I flew us back to Kareah to engage in glorious FPS combat against bots, but the landing caused PM4 to glitch and teleport about 150km away from the ship. While PM's 2 and 3 ran inside, I flew out to get him. They were dead by the time we started to fly back- no idea what happened to them, but it was time to RTB.
Our second reunion at Port O found us looking at yet another Hammerhead, this one damaged and abandoned. We managed to get inside through an elevator and I swiftly took control, ignoring the fact that half the ship was just kind of sparking or on fire as I ran to the bridge. Apparently it was abandoned because the controls were broken, or something? I don't know. I could sit in the pilot seat but not fly it. During this thrilling adventure at least one of our party members crashed out completely and had to reload again. We eventually abandoned the Hammerhead and re-boarded the Constellation for Levski and the ship shop.
At Levski we managed a safe landing, with no pirates shooting at us which I found a bit odd. Once we touched down in the Levski hangar I instantly died, and at least 2 of the other party members experienced similar glitches or crashes within seconds, leaving the attrition rate at something like 75% just for landing. I woke up inside a wall at the Levski wank pod facility and began an infinite loop of loading and falling to my death while the others tried to re-coordinate. Eventually, miracle of miracles, I spawned in the wank pod facing the proper direction and actually managed to get out. I met the only surviving PM and showed him the ship shop, after an interminable elevator ride. None of the ships had spawned, of course- the server was bugged, which did explain why there weren't a dozen griefers orbiting outside waiting to shoot people. Unable to buy new spaceships, we endured the long elevator ride and wandered Levski for a bit, picking up swank new pirate armor. Then we spawned the Constellation again and went out to board which is when I discovered that I'm apparently hostile with the station personnel? This is probably why I died on landing- the second I got out of the elevator they all whipped out pistols and started shooting at me. Luckily they were doing little or no damage this time, so we made it on board and successfully flew back to Port O where PM 4 was trying desperately to escape wank pod hell. While waiting for him to get back into the game, I started sniping at ships from just outside the no-fire zone, eventually irritating someone to the point that he flew out in a Constellation and obliterated our ship within seconds. Apparently ballistics are the way to go, kids. Then I woke up back in the infinite-wall spawning loop at Levski and decided I had had enough Star Citizen for the time being.
So there you go, another pointless adventure where we accomplished nothing over the course of like 2 real time hours. 90% of time was spent loading, spawning, or recovering people who had just loaded and/or spawned. The remainder of the time was spent flying to places, getting stuck in geometry, and dying. Maybe 30 seconds of the whole night involved any kind of combat. Star Citizen is bad, don't play it.