Erin Roberts latest interview during a studio tour, inspired me to create this new section so that these don't get buried
Mar 12, 2018. Interview with BoredGamerGoon transcriber, SomethingJones, has a transcript of the amazing parts of this word salad.
@ 06:37Q: Improvements to persistance as well?
Erin Roberts:Em... to... to... em... persistence and stuff yes there's a lot of improvements to persistence, there's improvements to ECONOMY, so we make it so, you know... you know... so... you know... it... it's gonna be, you know... uhm... the, you know... no... eeehhh CARRYING CARGO to make it on your map and stuff, how that works is gonna be different in terms of what you do and how you're doing things like that.
So THAT sort of level of stuff will come in, and then obviously the next BIG iteration for all that kind of stuff will be 3.2... um... where we're gonna add a BUNCH of new FEATURES such as mining, um... and SALVAGING and stuff like that.
So people can go and MINE and make money that way, um, SALVAGE and um... things like that.
Q:So you've chosen to not have a presentation at Gamescom this year, can you tell me more about that decision?
Erin Roberts:Eh, well ah... the MAIN reason was uh, was... it was actually uh... that was more ME than anybody else, because every year at Gamescom, even though it's really COOL and we love doing it and the big th...
I mean look, ah... we... we... LOOK, to start with we WILL be at Gamescom, we're gonna be, I mean... I will actually be there and some other people and so forth, em, so we do our sort of like our um... COMMUNITY EVENTS so we'll have like big ARTS and stuff and like MEETINGS and there will be some extra (unintelligible) there
What we're NOT doing is the big presentation and the main reason for that is it's a HUGE uhm... DEV DRAIN... which, ah.. because THIS year we're really trying to get this CADENCE of delivering constant um... ah... eh... you know... STUFF to the community, we want to basically make sure that we have, uhm...
Uh, we... we... you know... we're delivering, um, you know... like I said... you know... you know... you know... EVERY QUARTER plus you know, any other PATCHES we're doing between SO FORTH, the... you know, having to DEAL WITH both a CITCON and a GAMESCOM is a HUGE ISSUE because it takes you OFF what you're trying to do, the CADENCE of what you're doing of trying to deliver this kind of STUFF and then you've to go, 'OK what's the DEMO we're gonna do' and all this kind of STUFF
And it... it's the SAME PEOPLE who are trying to actually get the STUFF... all these FEATURES out to the community who are also putting these PRESENTATIONS together to show where the TECH's going and so forth, so...
The decision was made well, you know, um... you know... based on... THANKFULLY for me because I was really pushing for it was that, 'OK well we WON'T do Gamescom this year', ah... and so that really allows us to concentrate on THIS stuff and also it means we can really concentrate on a new format for Citizencon which is, which... which we did last year, um...
We really enjoyed and we think the community did as well and we can actually get a lot more of our people over and we can have a lot of oh... chom-pu-ooa... THIS YEAR... we're... we're doing it in AUSTIN THIS YEAR um... ehm... you know the DATES will soon be, uhm, going out to people and SO FORTH AND THINGS but...
The plan is to... uhm... we're gonna go BIGGER, we're gonna basically have... have a lot of uhm... ah... MORE, you know... PEOPLE involved... in terms of doing TALKS and stuff like that, you know at that kinda LEVEL... and obviously you know, and of course there'll always be a KEYNOTE from CHRIS and all that kind of stuff.
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@ 10:05Q:Is there going to be something this year, potentially, that makes me SIT DOWN with other people that don't know about the Star Citizen project and go, 'Let's play this for a long period of time', what are these gameplay hooks going to be, is it going to be something that we can do this year? Or is it something that someone outside the project might want to do later?
Erin Roberts:I guess it depends what you want to be, I mean I'm sure that a lot of the guys that are with us now enjoy building it and playing it as it goes along and so forth... so, ehm, you know... I think, ehrm, you know... uhr... for me, 3.1 is about, you know, a lot of um... a lot of POLISH, em, you know, OPTIMISATION and work and stuff and that'll go on through the year and so forth
With 3.2, which will be JUNE, uhm, then... uhm... so outside of CARGO which obviously we'll put work into that and POLISHING for 3.1, you'll then, you know, other people can start, you know, start using some of the SHIPS they have, like, you know, uhm... you know... where they can actually go and... and MINE, or they can use, they can go RECLAIM goods so those mechanics will come in
So I think if... I think with the JUNE, you know the JUNE UPDATE which will also have some other stuff in there, that'll get a lot more gameplay mechanics in...
3.2 is JUNE. And basically... and THAT is gonna introduce a bunch of game mechanics which I think will make those whole... the... the AREA of CRUSADER, you know... the AREA... that we're IN... CRUSADER, is basically gonna be a lot more fun, lots more stuff going on.
The big JUMP for us is going to come with OBJECT CONTAINER STREAMING. That at the moment is due to come online, ah, you know, in SEPTEMBER in 3.3.
What that gives us is the ability to create the WHOLE SYSTEM. And once you have one system, you know like pretty much, you know... it's not just, you know, like, you know... THREE MOONS AND A GAS GIANT sort of thing and a space station, when you've actually got the PLANETS.
@ 15:40Q:Can you tell me more about the current target for players on the server by the end of the year?
Erin Roberts:We are gonna be... ehm... we are gonna be... first off we wanna see how much one server can handle, so obviously we went from 24 to 50 now, we've improved the ability in... as we said now... as we optimise and cache our locations a little bit better, ah... ehrm... you know... for that... for that sort of STUFF... and also a lot of, uhm, WORK going on in the codebase to optimise that to make sure the, you know, there's...
Uhm... the... the... something like OBJECT CONTAINER STREAMING is great for CLIENT, for a SERVER... the SERVER has to know about EVERYTHING anyway. Now it doesn't need to... it doesn't... physically need to have, you know... it needs... it... it... there's some information it DOESN'T need, so it needs to know... but it needs to know EVERYTHING... where EVERYBODY is, it needs to know, you know, uhm... you know, you know... you know... some of the PHYSICS SITUATIONS for that but it doesn't need, it doesn't need to DRAW anything but it needs to understand that kind of stuff, the problem is you're doing the whole server for a LOT of people, it's doing a lot of CALCULATIONS and so forth
Well actually not a lot of calculations and actually when the servers aren't hitting these EDGE CASES they're actually pretty good shape, so we're seeing that we know that actually they can HANDLE IT, but there are some bugs... that's what I'm saying, in the next FEW WEEKS we really wanna... if we can, you know, if we can knock ONE OR TWO out of the park and fix those that'll be better for everybody, ehmmm... but...
...ehr... ehrm... you know in ter... in... sorry, uh, the QUESTION, going back to the...
Q:What's your TARGET for number of players in a server by the end of the year? Blue skies thinking, I'm not going to hold you to it.
Erin Roberts:We would LIKE to, I mean, you know, we're pushing hard, we want to get to about a HUNDRED people, ahm, you know if we can do that... uhrm... and then, um... and then of course when the SERVER MESHING comes online then they'll be DYNAMIC in terms of... of, you know, depend... it... it'll be... LOCATION SPECIFIC because you could have a server that is basically managing a ROOM, and if it's just basically an ARENA or just people wandering around in an FPS you could probably, the server could probably manage a lot more than 100.
But if the server's managing an area of space, when you've got SHIPS which are basically... got lots of moving parts, lots of stuff going on, maybe you have, maybe you can't handle so many.
So this is where we use the server POWER to say, 'uh, this is what this server will handle', and the server will handle anything from a SYSTEM down to a ROOM and... and so, you know... if we if all of a sudden, you know, your whole GUILD decides to trundle in, into... in to... to meet up in one PLACE then we can just say, 'OK, we better make one SERVER just handle that SITUATION', and then when you walk out of that place and it transfers to another server because that's the rate that... you know the... the WALKWAY outside, so...
That's the way it's going to work.
So I think we're going to have... when we say that we're trying to get the server meshing going, we'll have RUDIMENTS of it HOPEFULLY working by the end of the year, but the FULL thing working PROPERLY will not be until... until NEXT YEAR.
Q:Is there a POTENTIAL that you will have thousands of players in a SHARD by the end of the year?
Erin Roberts:Ummm... I...
...
I'm not... sure...
We'll see...
@ 30:56Q:Will this be more Squadron 42 based? Are you planning to provide any extra content updates after Squadron 42 Episode One is released or just patches and bugfixes?
Erin Roberts:Yeah I mean at the MOMENT it's... I mean the PLAN is... is... it's SQUADRON, and we HOPE we won't be patching it, a-haha! I mean really, SQUADRON for us is gonna be, eh... we REALLY wanna make sure... and that's not a big thing that's why I'm kind of... very... quiet about it and don't show it too much... until we you know... until we want you know to do different stuff and things but...
THAT'S the thing we wanna release, and when we release it we don't want to have, you know... I don't... well... WE WON'T RELEASE IT if... if we...
And the GREAT thing about the way we do this is, you know... we... we... when... and especially because we're LIVE and you know we can just... you know, you DOWNLOAD it... is we don't have you know... we don't have some problem where somebody says, 'Well you have to get to MANUFACTURING by this date, oh well we'll just finish this off and we'll patch it later'
So, you know, we want that FIRST experience when it comes out, we feel it's a good experience the first time it goes out and people will really BLOW THEIR MIND
But Squadron because obviously A, we think it's a massive great story and a brilliant game, and we wanna make sure we don't RUIN it, so...
So Squadron WILL come out when it's ready, so hopefully, on the PATCH side, you know, I... I mean you can't say... MAYBE there'll be one or two EDGE CASE PCs and we'll find some problem and fix it, there's a little patch for THAT... but hopefully... hopefully it should really work well.
Straight after that, the plan will be to go straight on to the second episode.