Thinking some more about this: for Pyro to work they'd have to have it running on a separate server (because the server will have to load in everything in the system to keep track of all the players). This would involve loading up pyro in the background on the client whilst they do the wormhole thingy (which shouldn't be a problem), but also moving the client to a different server as well, loading their ship, position, inventory etc into the other server. Hell, they don't even need to have landable planets yet, just pretty visuals and a few NPCs to fight. It sounds like it should be possible but all sorts of things can go wrong, especially since CIG have a track record of being unable to do any network coding.
So is the lack of Pyro down to Chris demanding that they have high fidelity bartenders working as a priority, or because there's a technical hurdle that they can't overcome or, perhaps, they'll just surprise everyone with Pyro at the next CitizenCon?
Oh yes, and what happened to Theatres of War?