@Derek
About that All About Alpha 3.8. video.
Just skimming the video a bit, as some site question, when Todd goes into the problems of their current AI and how that's steming from the backend not being able to keep up. I especially wondered about him mentioning their inability to simulate actual player impact on the server (7:29). For
1) 50 players doesn't sound like something that should bother most servers, when dozens of local host games can go into that direction.
2) I'd read some of Ron Gilbert blog posts for Thimbleweed park and how he went about to simulate a player by some very basic bot, shouldn't such a setup be enough to actually stress a server enough to catch a lot of obvious problems? I mean they've got all 'map', packet and Co. data, so doing a basic externally run bot who's "playing" should be easy enough to do right?
As always i'm not a programer or anything, but that sounded rather strange to me.