Yeah I don't see SSOCS happening. It would be a huge use of resources for no immediate income and they need lots of immediate income. I think the exit plan here is to keep the project chugging along and keep the 6-figure pay packets coming in and then when it all grinds to a halt, sell the project on for fire-sale prices. It would probably be quite an attractive buy simply for the player-base alone if the price was right. There are some whales in them waters. A new publisher would be keen to release whatever trimmed-down, minimum viable product version of the game they could then fill it to the brim with P2W and other cash-only features and rinse whatever they could out of them.