Author Topic: Star Citizen Dev Progress Watch  (Read 598544 times)

krylite

  • Full Member
  • ***
  • Posts: 197
Re: Star Citizen Dev Progress Watch
« Reply #420 on: March 21, 2019, 01:00:34 PM »
All these years of building city tech, proc-gen tech etc, they really are not showing me anything that could not have been done for a lot less money with a better engine.

Completely agree. I wonder for those poor devs who'd been trying to push all that into the engine knowing it wouldn't work just because CR wouldn't admit his mistake like $180 million and 5 years ago, then doubled down on the ponzi shenanigans & trailer illusions to keep the siphoning going on (now far too late to course correct without admitting to bin burning $200m). As mentioned, some of them look "held hostage" in the round-the-verses' bits.
« Last Edit: March 21, 2019, 01:09:03 PM by krylite »

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #421 on: March 22, 2019, 07:10:56 AM »
The biggest factor here for those people is that it's not easy to find work in the industry - especially in the UK. Regardless of what you're doing, good, bad or ugly, it's always a paycheck.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

  • Hero Member
  • *****
  • Posts: 676
Re: Star Citizen Dev Progress Watch
« Reply #422 on: March 22, 2019, 07:15:39 PM »
Yes. Remember my analogy about paying for a Golden box, and getting a cardboard box without a lid? That would be it.

With a turd in it.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #423 on: March 26, 2019, 05:25:33 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

wiser3754

  • Sr. Member
  • ****
  • Posts: 258
Re: Star Citizen Dev Progress Watch
« Reply #424 on: March 26, 2019, 06:20:24 PM »


Odd. On the roadmap, yhe 3.6 branch shows no work done to 'Ship AI: 3D Pathfinding V2'. However on the Squadron 42 roadmap the exact same A.I workload shows it at 50%. I thought these two projects share the same tech more or less.

jham

  • Newbie
  • *
  • Posts: 35
Re: Star Citizen Dev Progress Watch
« Reply #425 on: March 26, 2019, 06:49:42 PM »
Similarly, the new flight model is on both roadmaps. It is marked as done for SC but has been unchanged at 122/144 in SQ42 for the last two weeks or so.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #426 on: March 27, 2019, 05:16:30 AM »
Similarly, the new flight model is on both roadmaps. It is marked as done for SC but has been unchanged at 122/144 in SQ42 for the last two weeks or so.

That's because they haven't merged it into SQ42 yet because they're probably not done with it.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #427 on: March 28, 2019, 12:24:24 PM »


Star Citizen Announces Alpha 3.5 coming this weekend!

As I wrote back in Sept 2018, of the 106 starsystems promised, not a SINGLE one is completed.

« Last Edit: March 29, 2019, 09:30:49 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #428 on: March 28, 2019, 12:37:05 PM »
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-5-0-ptu-1308388-patch-notes

From Sarsapariller over at SA:



So what'd they actually release for the big quarter-of-the-year patch? Let's take a look:

Art Assets

Something about face customization
female character models
New planet + moons (art assets)
New paint scheme for super hornet
NEWS VAN variant ship
Two new guns

Gameplay:

2 new missions + some variants
1 new quest giver for the new planet
Tweaked all the flight thrust numbers and added "Atmospheric Lift" where "Lift" is defined as "Some kind of upward thrust when you're going forward, but not really necessary, because all the ships can still hover perfectly"
Added item wear/repair (oh loving boy)

**********************

What did they cut?

Still Mentioned In Roadmap But Not In Patch Notes:

Heat system
AI Bounty Hunting in Environmental Missions
Vehicle Scanning Hud Improvements
AI Distress Beacons
Vehicle Radar v2
Quantum Travel Improvements
Vehicle Scanning Improvements
Vehicle Tech Updates v1
Groups System Improvements
VOIP & FOIP Improvements
Distortion Damage Improvements
Ship AI Flight Model Update
Ship AI Combat Behavior Improvements
Basic Gunship Behavior
FPS: Collision Avoidance V2
Ursa Rover "Fortuna"
Banu Singe Tachyon Cannon
Performance Optimization
Asynchronous Disconnection Refactor
Network OCS Stall Fixes
Projectile Manager
Hard Surface Shader Improvements

Removed:

Fuel Refining
Commarray revision
Liquid/Gas Exploration
Expanded Cargo
Data Running
Long Range Scanning
Salvage: Scanning
Salvage: Extraction
Salvage: Processing
Salvage: Selling
Buy/Sell Fuel
Fuel Transfer
Manual Repair
Ship Repair In General
Repuatation/Law System
Escort Service Beacons
FPS Combat AI Styles
FPS: Stealth v2
Flight: Quantum & Strafing
Origin 890 Jump
Banu Defender
Origin M50 Improvements
Kruger P52 Merlin Improvements
RSI Constellation Taurus
Origion 300 series variants
Some stupid gun
Some other stupid gun
Parallel Network Jobs
Lobby Refactor
Gas Cloud Tech
Object Container Streaming: Improvements

----

All in all, another one knocked out of the park! Good work CIG!
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

  • Guest
Re: Star Citizen Dev Progress Watch
« Reply #429 on: March 28, 2019, 02:51:24 PM »
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-5-0-ptu-1308388-patch-notes

From Sarsapariller over at SA:

All in all, another one knocked out of the park! Good work CIG!

I had not payed to much attention what was being cut but that is crazy. But no worries they are already making thank you threads on the female models. I posted this whole list in the official thread thanking them as well.
« Last Edit: March 28, 2019, 03:29:29 PM by jwh1701 »

wiser3754

  • Sr. Member
  • ****
  • Posts: 258
Re: Star Citizen Dev Progress Watch
« Reply #430 on: March 28, 2019, 03:40:59 PM »
Also don't forget what CIG qre fixing in April. No more $0 CCU upgrades. So basically if you buy a ship and CIG develop a superior version of it and you want to CCU, pay up. Fund the dream whilst getting screwed over. Suck it veteran backers!

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #431 on: March 29, 2019, 09:31:17 AM »
Also don't forget what CIG qre fixing in April. No more $0 CCU upgrades. So basically if you buy a ship and CIG develop a superior version of it and you want to CCU, pay up. Fund the dream whilst getting screwed over. Suck it veteran backers!

Yeah, that's the latest controversy now.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

  • Hero Member
  • *****
  • Posts: 676
Re: Star Citizen Dev Progress Watch
« Reply #432 on: March 29, 2019, 12:58:20 PM »
Also don't forget what CIG qre fixing in April. No more $0 CCU upgrades. So basically if you buy a ship and CIG develop a superior version of it and you want to CCU, pay up. Fund the dream whilst getting screwed over. Suck it veteran backers!

There will be an awful lot of people that think this is reasonable.

To newer Backers the "game" is already released. 

CCU is new DLC.

Older Backers have already consumed and need to pay up like the rest of them.

« Last Edit: March 29, 2019, 01:00:51 PM by StanTheMan »

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #433 on: March 29, 2019, 04:55:55 PM »
ArcCorp - Expectation VS Reality



vs



ps: Remember when I wrote a blog saying it was all bollocks?  :emot-colbert:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

  • Guest
Re: Star Citizen Dev Progress Watch
« Reply #434 on: March 29, 2019, 05:34:18 PM »
ArcCorp - Expectation VS Reality

ps: Remember when I wrote a blog saying it was all bollocks?  :emot-colbert:


Its hard to remember since the the lack of fidelity in the after pic is so hard to believe /jk. You called it and its so easy to see now how the manipulated so much over the years. No surprise some dreamer is in there saying this is just the first past. I tell people on reddit to wait till they hit tier 20 to 100 all the time.

 

SMF spam blocked by CleanTalk