Author Topic: Star Citizen Dev Progress Watch  (Read 597504 times)

dsmart

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« Last Edit: November 21, 2018, 09:59:52 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #316 on: November 21, 2018, 10:07:05 AM »
gee, wot happened to OCS + NBC?

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-3-5-live-996871-patch-notes/1681440

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My experience after 1 Hour Gameplay - much is worse than in the PTU phase. I hope for fixes for the Free Flight Event

- Extreme High GPU and CPU usage (GTX1080, I7 6700K, 32 GB RAM)
- very low framerates all Times (QT from Olisar to Hurston all times at 18 - 20FPS, Lorville 18-29FPS)
- Massive Framedrops
- Mobiglas on- off Bug
- "Ship Spawn without Engines, doors and Seats" Bug
- many NPC Fails (Jumping, stand on Seats etc.)
- Quest NPC`s not responding
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #317 on: November 21, 2018, 10:31:05 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

David-2

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Re: Star Citizen Dev Progress Watch
« Reply #318 on: November 21, 2018, 11:04:51 AM »
3.3.5 is live (I'm not even joking)

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-3-5-live-996871-patch-notes


That guy Braunwyne is just trolling right?  Because otherwise I don't know which is sadder: 
  • That he thinks "shopping" is a great gameplay mechanic, or
  • That after 7 years it isn't working for him.

David-2

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Re: Star Citizen Dev Progress Watch
« Reply #319 on: November 21, 2018, 11:12:25 AM »
P.S. Star Citizen or otherwise … game development can be fun!  Here's a fix commit line you don't see too often in your typical LOB app bug tracking database:

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Players should no longer suffocate when reloading into a new instance of Arena Commander.

StanTheMan

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Re: Star Citizen Dev Progress Watch
« Reply #320 on: November 21, 2018, 04:44:20 PM »
3.3.5 is live (I'm not even joking)

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-3-5-live-996871-patch-notes




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Motto

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Re: Star Citizen Dev Progress Watch
« Reply #321 on: November 21, 2018, 04:55:38 PM »
Just on SA, 277 replies, 63 NOT deleted   :grin:

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #322 on: November 22, 2018, 10:14:06 AM »
$200m


I do not understand all the clipping issues, tons of videos of falling through moons etc at this point.  Sometimes I think the poor devs are staring at such a mess of code they literately froze up or just doing the most basic stuff to appear busy which is not helping the project move forward.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #323 on: November 22, 2018, 11:58:24 AM »
When you have a broken engine, that's the result.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen Dev Progress Watch
« Reply #324 on: November 22, 2018, 04:54:55 PM »
This was a help for me to understand why this is happening

https://www.quora.com/Why-are-clipping-bugs-still-so-common-in-video-games

If the answer one person gave applies to SC .. fixing the collision detection bugs will often be another drain on frame rates.

"The reason why you don’t see hair correctly colliding with armor in every game, is because configuring it to behave correctly and still maintaining high framerate is trouble.!"

« Last Edit: November 22, 2018, 04:58:12 PM by StanTheMan »

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #325 on: November 22, 2018, 05:26:59 PM »
This was a help for me to understand why this is happening

https://www.quora.com/Why-are-clipping-bugs-still-so-common-in-video-games

If the answer one person gave applies to SC .. fixing the collision detection bugs will often be another drain on frame rates.

"The reason why you don’t see hair correctly colliding with armor in every game, is because configuring it to behave correctly and still maintaining high framerate is trouble.!"

That was very interesting as I have watched many speed runs over the year, with guys spending 1000's hours find these holes in the levels. From my point of view they really have to fix the clipping as falling though ships and planets is as this is really big issue. I have never had my srv clip in ED or loose a wheel and I still believe they have hit a wall on the programming side.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #326 on: November 23, 2018, 07:26:05 AM »
LOL!! It's almost as if when I used external camera transitions to solve this problem in Battlecruiser/Universal Combat, I knew what I was doing.

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-transit-around-stanton

« Last Edit: November 23, 2018, 09:21:11 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #327 on: November 23, 2018, 03:58:36 PM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #328 on: November 25, 2018, 05:02:12 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #329 on: November 25, 2018, 03:24:48 PM »
Latest dev schedule is out

Well 3.4 isn't looking too healthy at this point.
« Last Edit: November 26, 2018, 04:27:18 AM by dsmart »

 

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