So
3.9 is out. The patch notes are a doozy.
Note that prison gameplay was new scope creep that came out of nowhere and which nobody asked for. As these things go, not only is it broken, but it's introduced a whole slew of problems - which have to be fixed at some point.
Known Issues- Ships spawned at Area18 immediately explode. W/A: Avoid Area18.
- All ships are loadout locked and can't be customized. W/A: Ships can be customized in the hangar and persist into the universe.
- Missiles and Torpedoes launched beyond 1000 meters may not reach their target.
- Players can get stuck in a loading screen upon leaving prison or entering a second time.
- Prison suit loadouts are saved after the player exits prison.
- Prison suit loadouts can be saved if a user exits the PU and enters the hangar.
- The KC Trending shop keeper stands idly and doesn't not interact with the player.
- Karoby energy bars are missing from all locations.
- Ships outside of New Deal lack interaction prompts.
- Ground vehicles can not be spawned from ASOP terminals.
- Changes to the character model do not always persist into the PU.
- An extra, static train may appear at Area18, Lorville, or New Babbage.
- Unmanned turrets do not fire at the player if they have a crimestat.
- All Platinum bay outposts are missing ASOP terminals.
- Its possible to get the contact notification window stuck behind the main menu.
- Being in a large party causes markers to not display correctly while inside a ship.