Author Topic: CryTek v CIG/RSI  (Read 533384 times)

Caveat Emptor

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Re: CryTek v RSI/CIG
« Reply #255 on: August 15, 2018, 04:53:02 AM »
I'm surprised the judge granted the 'exclusive' aspect of the MtD.

It seems common sense that when Crytek agreed to create the SC demo for CIG/RSI, part of the contract would be to ensure that CryEngine (and only CryEngine) would be used for the game, thereby rewarding Crytek by providing valuable publicity.

What game-engine company would agree to only allow one company to use their engine? It doesn't make sense to me.

dsmart

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Re: CryTek v RSI/CIG
« Reply #256 on: August 15, 2018, 05:03:27 AM »
She granted it because they Crytek filing was a bit ambiguous. That's why she left room for them to re-file it.

Also, the exclusivity was that CIG could only use CryEngine for Star Citizen; not that only CIG could use CryEngine.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Caveat Emptor

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Re: CryTek v RSI/CIG
« Reply #257 on: August 15, 2018, 05:30:13 AM »
She granted it because they Crytek filing was a bit ambiguous. That's why she left room for them to re-file it.

Also, the exclusivity was that CIG could only use CryEngine for Star Citizen; not that only CIG could use CryEngine.

Thanks. That clarifies things.

N0mad

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Re: CryTek v RSI/CIG
« Reply #258 on: August 15, 2018, 06:57:49 AM »
Just following your Tweets. Section 2.4 was originally dismissed by all the SC supporters as a non-compete clause, ie. CIG mustn't be in the business of selling or supporting a competing Game Engine - which most took to mean that CIG themselves couldn't create a competitor to CryEngine within a 2 year period after the GLA terminates (it hasn't). But there's enough ambiguity to argue - as many of us did - that it effectively prevents CIG from using another Game Engine if they didn't want to use CryEngine.

In may ways all this is just the starting gun for the real fun: Discovery. Either their current financials or their code repository (showing that they just did a "Replace All" on the Copyright headers on all their files to swap Crytek to Amazon Lumberyard) are going to get them into real trouble.

dexatron

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Re: CryTek v RSI/CIG
« Reply #259 on: August 15, 2018, 07:12:55 AM »
You cannot prevent a person from making a living, the same applies to companies I would suppose.

If CIG can demonstrate that the CryEngine was too flawed to continue development with, they might have a chance...
Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do

StarBallz

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Re: CryTek v RSI/CIG
« Reply #260 on: August 15, 2018, 07:23:46 AM »
You cannot prevent a person from making a living, the same applies to companies I would suppose.

If CIG can demonstrate that the CryEngine was too flawed to continue development with, they might have a chance...
If CryEngine was too flawed how come the game is not doing better with Lumberyard nearly 2 years later. Your argument doesn't make sense at all. Are you here to troll us?

Caveat Emptor

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Re: CryTek v RSI/CIG
« Reply #261 on: August 15, 2018, 07:41:57 AM »
You cannot prevent a person from making a living, the same applies to companies I would suppose.

If CIG can demonstrate that the CryEngine was too flawed to continue development with, they might have a chance...

According to Derek, CryEngine was capable of producing the original game (as per KS ).

It was only when the scope ballooned and additional promises made that SC became impossible to achieve using CE (and possibly any other engine).

So the question is - 'Why was the scope allowed to balloon beyond the capabilities of CE?' Who authorised this?

You can't prohibit someone from making a living. That is true. But you can prohibit HOW someone makes a living, especially when that restriction forms part of a contract.


dexatron

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Re: CryTek v RSI/CIG
« Reply #263 on: August 15, 2018, 08:13:46 AM »
If CryEngine was too flawed how come the game is not doing better with Lumberyard nearly 2 years later. Your argument doesn't make sense at all. Are you here to troll us?

Please demonstrate 'not doing better' in a court of law... 

I think CIG's only out is to demonstrate that the CryEngine is fatally flawed and forced them to jump ship, though I doubt that would work if there is no record of communication  between them and Cry telling Cry to fix their engine.


Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do

N0mad

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Re: CryTek v RSI/CIG
« Reply #264 on: August 15, 2018, 08:27:15 AM »
Please demonstrate 'not doing better' in a court of law... 

I think CIG's only out is to demonstrate that the CryEngine is fatally flawed and forced them to jump ship, though I doubt that would work if there is no record of communication  between them and Cry telling Cry to fix their engine.

It's good to have some arguments on this forum - it's become too much of an echo chamber of late - but you're wrong.

You've just said that CIG should make the case that they switched to the Lumberyard branch of CryEngine because the Crytek branch of CryEngine is fatally flawed. They are the same engine, and when CIG changed and Lumberyard was still new, there was very little difference between the 2 branches.

The only fatal flaw is in that line of reasoning I'm afraid.

dexatron

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Re: CryTek v RSI/CIG
« Reply #265 on: August 15, 2018, 08:40:09 AM »
@Nomad, Good point, Lumberyard is a fork of Cry Engine and inherits its characteristics.  So much for my new job as defense attorney.  The legalese of the filings are way to complicated for my simple brain to digest.

« Last Edit: August 15, 2018, 08:54:53 AM by dexatron »
Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do

dsmart

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Re: CryTek v RSI/CIG
« Reply #266 on: August 15, 2018, 09:25:22 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: CryTek v RSI/CIG
« Reply #267 on: August 15, 2018, 09:31:20 AM »
If CIG can demonstrate that the CryEngine was too flawed to continue development with, they might have a chance...

How and why would they make such a claim? And do you see it in any part of their responses or even the MtD filing?

That makes no sense. Especially since the GLA didn't give them any guarantee of performance. It was up to them to use it or not. That's why the judge even let 2.1.2 slide.

ps: Are you familiar with Epic Games v Silicon Knights? Please read up on that, because they tried - and failed - a similar claim. Epic bankrupted them.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Padrepapp

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Re: CryTek v RSI/CIG
« Reply #268 on: August 15, 2018, 09:58:49 AM »
Hey Derek!

As I can see the SC reddit is celebrating.
Their 2 claims are:
- exclusivity motd granted
- punitive damages motd granted

I think I get your argument why the first doesn't really matter, but could you elaborate on the 2nd? They claim that with this they wont have to pay a lot for Crytek.

Aya Reiko

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Re: CryTek v RSI/CIG
« Reply #269 on: August 15, 2018, 10:19:52 AM »
You cannot prevent a person from making a living, the same applies to companies I would suppose.

If CIG can demonstrate that the CryEngine was too flawed to continue development with, they might have a chance...
Irrelevant.

CiG signed the deal to only use the CryEngine.  It's their fault they are stuck with something that can't handle the ever increasing scope.

 

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