Finally got to watch the SQ42 demo. Heck, if CIG can delay it for a day, so can I
I have to agree with a lot of the criticisms. Stutterfest and glitches aside, the pacing was drawn out and quite boring… I found myself using the right-arrow key a lot to make this bearable.
The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.
All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.
BTW: A thousand years from now, people still heat their meals in microwave ovens? What use is the vast, empty, utterly wasted space on the bridge, like an entire office floor with only a handful of desks? We still have space fighters do 1980s Top Gun aircraft carrier-style launches? I could go on and on… all of this is just so lame. The people saying that by the time this gets released, we'll be using Mobiglasses in real life – they do have a point.