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"Once x is done it will be so much easier to do y". Until CRoberts says "I don't like that. Start from a!"
You know nothing about making a game. He'll not start with a "a". He would start with a "A" or "à" or "æ"! That's how it's done!
A critical core component to SQ42's gameplay is not doing too well. That would be A.I. CIG can't seem to get a leg up on it.
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.