just my thoughts.
the latest shows, relating data optimization always showed us ways, to reduce the information for clients,
but only by cutting of the parts, far away.
of course i don't need to know, if somebody takes out landing gear, during my shopping tour at levski.
but what about these things, important for a mmo? i mean, that thing should be a mmo, not a single player.
i want to play with friends, flying with multi crew ships and doing stuff. so what about optimization of information
from my party members. no words, yet.
and if we are looking at the possibilities with all theses ships, very specialized, there will not be THAT ship you need,
you always would need some more ships as a fleet.
take the polaris as example. at the moment it needs a crew of 14 players. but you need some support ships. so at the
end, you will need about 20 players minimum in a very short range. all these players won't just fly from a to b. they wanna
do a mission, with even more players or more npc. and they will use turrets, missles and torpedos. so many many more information
for all these players in a small area.
i did not heard anything, how they wanna handle this.
but what i hear are visions of hugh fleets with hundreds of ships.
this is just a technical thing. i really think, with the right people you can handle that. i don't know, i hope.
but technical problems will always be solved one day.
but there are more concerns, nobody really speaks about.
everything should be hugh and massive. 90% npc, gigantic systems, whatever.
just believe one moment, that they build the perfect game,
like every backer always wanted.
what about the player base?
the conversative mmo players stagnate. even the big games have to handle with
less and less players. these mobas needed to be hidden in these speculations...
why should there be such a hugh amount of players for a space sim mmo?
i played some mmo, all the famous ones. even there, with many willing players,
it was hard to get 16people motivated to join the game at a special time for a specific task.
raids with more players needed, was a hugh amount of work to get them coordinated. it took
weeks to find 50+ players.
and the most are just not willing to bind there freetime for other players.
these days from vanilla wow are over.
yes there are organizations in the game with thousands of players, all around the world.
but do they really think, that everybody from europe will take part in the US peaks?
and even the players from one country combined to one single organization will have problems,
to finde enough willing and skilled players to do that specific missions, maybe offered one day.
so it is totally wrong to take that as reference not to build a game,
but you should ask yourself, what the consequenses would be and how
to counteract this in a smart way.
at the end i'm lucky if we can reach 4million players around the globe, playing a finished mmo.
but this would mean about 500-1000 players in a timezone. and now devide that number to all
the systems we expect. so the verse should be pretty empty.
but hey. they first need to publish a stable build. just one worked fine for me,
all the other... let us talk about another topic.