yeah but you're talking about marketing. However, again, as we've seen time and time again, millions in marketing money still won't mean squat if the game is crap - regardless of who is in it. Mass Effect Andromeda, COD Infinite War, Star Wars Battlefront, Assassin's Creed Unity, Aliens Colonial Marines etc
The biggest issue is that most backers who would be interested in SQ42, are already entitled to it via pre-orders. That's a massive problem right off the bat. So to make any kind of decent money, they have to market it to a whole new set of gamers who would be remotely interested in a single player on-rails space combat game. They're going to be targeting gamers who would be remotely interested in Rebel Galaxy Outlaw and X4 Foundations which are so much more than what SQ42 is likely to offer. In fact, X4 Foundations, like my own UCCE game, has
less than 200K units on Steam according to SteamSpy (
X4,
UCCE). Elite Dangerous, which is more on par with Star Citizen, has
over 1M owners on Steam.
There is no way that I can see SQ42 making any kind of dent for their finances to recover. And even with talk of a console version, it is still going to be an uphill battle because space combat games simply aren't that popular. It's why Star Citizen became a runaway funding success due to this mindset that '
nobody else is going to do this". And then croberts squandered that goodwill and has basically destroyed the project.