Derek Smart, Ph.D.
Derek first appeared in the gaming industry in 1992 when Computer Games & Strategy Plus (now Computer Games Mag) previewed his first game, Battlecruiser 3000AD (a.k.a BC3K), which he started developing in the late nineteen eighties while working in the vertical market sector of the computer industry in Europe. Heralded as one of the most advanced space sims for its time, BC3K went to become the de-facto standard for niche space games.
He shot to notoriety when in 1996, his then publisher, Take Two (NASDAQ:TTWO), released BC3K in its Beta form. Amidst much controversy, the matter was later settled out of court. Shortly after, he released the entire game for free on the Internet.
The game was eventually to be one of few titles listed in Take Two’s SEC filing for its initial IPO in 1997.
Over the years, he has been a prominent industry player and regarded as one of the quintessential indie developers. An eccentric and vocal personality, Derek and his games have been featured in many print and online publications, including Computer Gaming World which wrote an in-depth profile in issue #201 (April 2001) based on a visit by EIC Jeff Green. In his closing statements, Jeff Green called Derek “Smart, Witty, Stubborn, Angry, Tenacious, Loyal, Thoughtful, Obsessive & Proud”.
Based in South Florida, his solely owned company, 3000AD, Inc, which employs contract personnel from all over the world, has developed fifteen PC video games based on his industry recognized Battlecruiser and Universal Combat brands. In the Summer of 2009, two new titles in a new All Aspect Warfare IP were released.
3000AD has released PC products through various worldwide industry publishers such as Take Two, Interplay, Three-Sixty, Mission Studios, Dreamcatcher Interactive, Akella amongst others. In his on going bid to keep his studio a truly independent one, in 2001 he caused quite a stir when he signed the first ever distribution deal with Electronics Boutique, completely bypassing a publisher and releasing his third game, Battlecruiser Millennium, exclusively through the retailer.
In 2005, he took the company through the then fledgling digital distribution channel by releasing the new games directly through Trymedia, IGN’s Direct2Drive, Digital River, Turner’s GameTap and others.
A vocal advocate for both developer and gamer rights and relationships, he is a very active participant in the industry and is currently on the board of his local South Florida chapter of the International Game Developers Association.